Character Design:
Silhouette
The iconographic shape language also factored in to the silhouettes
of the classes. Starting with heavily stylised sketches, I designed silhouettes
that would be unique to each class, into which cosmetic customisation options
could then be designed. The intention behind this process was to make each
class instantly identifiable during chaotic gameplay, even with different customisation
options applied.
DEFCON Sketchbook (pages 26, 27)DEFCON Sketchbook (pages 28, 29)
Character Design:
Research and Iteration
Throughout the project I put an emphasis on historical
research and where possible used realistic equipment and uniforms to represent
game mechanics. For example, the Medic's healing ability, as represented by the
WW2 bandage bag that was still in use during the Falklands War of 1982.
Character Design:
Finals
Some of the final cosmetic designs are inspired by research
into specific branches of the British Armed Forces, some are inventions using
period kit to fill out the silhouette of the class.