Character Design:
Silhouette

The iconographic shape language also factored in to the silhouettes of the classes. Starting with heavily stylised sketches, I designed silhouettes that would be unique to each class, into which cosmetic customisation options could then be designed. The intention behind this process was to make each class instantly identifiable during chaotic gameplay, even with different customisation options applied.



DEFCON Sketchbook (pages 26, 27)
DEFCON Sketchbook (pages 28, 29)






Character Design:
Research and Iteration

Throughout the project I put an emphasis on historical research and where possible used realistic equipment and uniforms to represent game mechanics. For example, the Medic's healing ability, as represented by the WW2 bandage bag that was still in use during the Falklands War of 1982.












Character Design:
Finals

Some of the final cosmetic designs are inspired by research into specific branches of the British Armed Forces, some are inventions using period kit to fill out the silhouette of the class.