The Brief
Following
an alternate history of 1983, this project explores a world in which the Cold
War boiled over into a catastrophic conflict between the Soviet Bloc and NATO. Culminating
in NATO Exercise Able Archer, the events of the early 80’s have led some
historians to describe 1983 as the most dangerous year in the Cold War. It
takes soberingly little imagination to picture a chain of events spiralling
into a third World War.
As a transitional period for new military technologies, coupled with rich pop
culture nostalgia,
this
setting is fertile ground for a combined-arms multiplayer shooter
game, akin to DICE’s class-based Battlefield franchise. The ultimate goal of
this project was to design a variety of character customisation options, while
keeping each class visually distinct and recognisable. Focusing on the British
forces that might have fought in a 'limited' war preceding nuclear escalation, I
drew inspiration from thorough research into the real history behind my
fictional scenario.
Class Conceptualisation
In class-based shooters, players choose from a roster of
pre-defined loadouts, each with a unique gameplay niche. I began the design
process by considering the in-game role of each class, their abilities and
synergies. By listing keywords and associated kit I began to differentiate the player
experience and core fantasy of each class.