Icon Design
The UI icons for each class were based on primitive shapes, with
shape language associated with the theme of the class. For example, a triangle
for the assault class, signifying threat and forward movement. My goal was to
communicate the role of the class as succinctly as possible, with UI that cuts
through the visual noise of action-packed, explosive gameplay.
To inject some of the flavour of the 80’s setting I
experimented with refencing contemporary design trends and technologies in the
logo designs, as well as researching NATO map annotation standards.
Icon Design:
Final Icons