Icon Design

The UI icons for each class were based on primitive shapes, with shape language associated with the theme of the class. For example, a triangle for the assault class, signifying threat and forward movement. My goal was to communicate the role of the class as succinctly as possible, with UI that cuts through the visual noise of action-packed, explosive gameplay.

To inject some of the flavour of the 80’s setting I experimented with refencing contemporary design trends and technologies in the logo designs, as well as researching NATO map annotation standards.



Icon Design:
Final Icons